Interaction is the product.
I build fast, tactile web experiences where interaction is the product — WebGL, motion systems, and interfaces that feel alive.
Things I’ve built and shipped.
Helios Trading Terminal
A real-time trading terminal where every price tick is felt, not just shown — GPU-rendered charts at 120fps and a latency budget under 8ms.
Meridian Atlas
An interactive cartography platform that turns dense geospatial data into something you want to explore — fluid, generative, and legible at every zoom.
Noma Editorial Engine
A publishing system for a design-led magazine, where typography and motion are first-class — every article reads like it was set by hand.
Creative engineering
WebGL, shaders, and motion systems built to ship — not just demo.
Interface architecture
Design systems and component libraries that stay fast as they grow.
Performance
Frame budgets, render pipelines, and Core Web Vitals taken seriously.