I make the web feel like something.
I’m Ada Sørensen, a creative engineer working at the seam between design and engineering. For a decade I’ve built interfaces where the interaction is the product — realtime tools, generative visuals, and motion systems that hold up under real load.
I care most about the parts users feel but can’t name: the weight of a transition, the responsiveness of a drag, the calm of a layout that never shifts. That’s where craft lives.
Performance is a feature
A frame budget is a design constraint. I treat 60fps as the floor, not the goal.
Motion with meaning
Animation should explain, not decorate. Every transition earns its place or it’s cut.
Accessible by default
Reduced motion, keyboard paths, and semantics are part of the first draft, never the patch.
- 2025 —
Independent
Creative engineering for studios and product teams who care about the last 10%.
- 2021 — 25
Staff Engineer · Loophole
Led the rendering platform behind a realtime collaboration product used by 2M people.
- 2018 — 21
Frontend Engineer · Northwind
Built design systems and the motion language for a fintech suite.
- TypeScript
- WebGL / GLSL
- Svelte
- Astro
- Three.js
- Rust / WASM
- Figma
- GSAP