About

I make the web feel like something.

I’m Ada Sørensen, a creative engineer working at the seam between design and engineering. For a decade I’ve built interfaces where the interaction is the product — realtime tools, generative visuals, and motion systems that hold up under real load.

I care most about the parts users feel but can’t name: the weight of a transition, the responsiveness of a drag, the calm of a layout that never shifts. That’s where craft lives.

How I work

Performance is a feature

A frame budget is a design constraint. I treat 60fps as the floor, not the goal.

Motion with meaning

Animation should explain, not decorate. Every transition earns its place or it’s cut.

Accessible by default

Reduced motion, keyboard paths, and semantics are part of the first draft, never the patch.

Trajectory
  1. 2025 —

    Independent

    Creative engineering for studios and product teams who care about the last 10%.

  2. 2021 — 25

    Staff Engineer · Loophole

    Led the rendering platform behind a realtime collaboration product used by 2M people.

  3. 2018 — 21

    Frontend Engineer · Northwind

    Built design systems and the motion language for a fintech suite.

Toolkit
  • TypeScript
  • WebGL / GLSL
  • Svelte
  • Astro
  • Three.js
  • Rust / WASM
  • Figma
  • GSAP