Creative Engineer · Oslo, Norway

Interaction is the product.

I build fast, tactile web experiences where interaction is the product — WebGL, motion systems, and interfaces that feel alive.

01

Creative engineering

WebGL, shaders, and motion systems built to ship — not just demo.

02

Interface architecture

Design systems and component libraries that stay fast as they grow.

03

Performance

Frame budgets, render pipelines, and Core Web Vitals taken seriously.